Skip to main content

Learning keeps brain healthy, researchers find

IRVINE — UC Irvine neurobiologists are providing the first visual evidence that learning promotes brain health — and, therefore, that mental stimulation could limit the debilitating effects of aging on memory and the mind.

Using a novel visualization technique they devised to study memory, a research team led by Lulu Chen and Christine Gall found that everyday forms of learning animate neuron receptors that help keep brain cells functioning at optimum levels.

These receptors are activated by a protein called brain-derived neurotrophic factor, which facilitates the growth and differentiation of the connections, or synapses, responsible for communication among neurons. BDNF is key in the formation of memories.

"The findings confirm a critical relationship between learning and brain growth and point to ways we can amplify that relationship through possible future treatments," says Chen, a graduate researcher in anatomy and neurobiology.

Read the full article here.

Comments

Popular posts from this blog

Wiimote Whiteboard

If your organization just invested in whiteboards you may not want to see this video. If you're interested in a low-cost solution, you won't believe how easy it can be. Our technology department just presented this idea to our superintendent and he was floored. Here are some more info links: http://www.uweschmidt.org/wiimote-whiteboard http://arch.eece.maine.edu/ideas/images/6/67/Whiteboard.pdf And a new wiimote project, Smoothboard, from BoonJin: http://www.boonjin.com/wp/category/wiimote

Man Plays Banjo During Brain Surgery

During a surgery to reduce tremors, banjo player Eddie Adcock plays his banjo and responds to doctors directions. The deep brain stimulation procedure requires implanting of electrodes into the brain and in order to ensure accuracy doctors had to have Mr. Adcock awake to help in placement.

Mindball - a possible cure for for ADHD in the classroom?

Imagine a game where you win by relaxing. Mindball uses sensors to map particular brainwaves and moves a ball toward the less relaxed (or more stressed) player. The winner scores a goal when the ball travels to the other end of a playing table. Spectators can monitor the games progress on the table, as well as viewing an EEG displayed on a monitor. The product Mindball Game originates from the prototype Brainball which is developed by the Smart Studio at The Interactive Institute . I can envision this product and the Mindball Trainer being used to "train" young minds to be more relaxed, and receptive to learning in the classroom.